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Old February 13 2013, 09:33 AM   #4
Deranged Nasat
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Location: ...But it's sad and it's sweet and I knew it complete, when I wore a younger man's clothes.
Re: The Nasat's infamous "road game", second edition, is complete!

smiki wrote: View Post
Interesting. How do you exactly play it though?
Funnily enough it does indeed have established rules, and for the player there's little need to concern yourself with them, because I (or whoever else is hosting) will direct events accordingly. Basically, the object of the game is to successfully cross the surreal, post-apocalyptic landscape of the map to reach the Tower of Babel and climb up to heaven (yeah, it's that sort of game ). The player randomly selects five item cards, and has three aspects of the soul to play with. They start at a particular point on the map and choose between several destinations, and at each destination a dilemma is placed before them which they have to imaginatively suggest solutions to, perhaps making use of their items. Items can be lost, left behind, traded and new ones acquired, each answer to a dilemma that satisfies the host leads to new choices of destination, different random events pop up; basically, each game is different and depends on the choices made by the player, and the solutions they come up with. Sometimes random cards change the rules, or the player negotiates their acquisition of something unusual based on the circumstances they find themselves in.

Character cards are basically trumps, which come into play and affect decisions at certain points (usually random events), event cards can be random or else correspond to certain environments that the player moves through (Desert, Tomb, Wild West, Polar Ice, etc), some cards have hidden effects that only come into play at later points...

The soul is something that can be lost or regained based on the host's judgement of the player's actions, and plays its own role in determining what happens at certain points in the game. Basically, the player has to constantly convince the host that their actions and answers are good ones (for a given value of "good").

Only about 20% of games actually involve someone reaching heaven and "winning". There are various points where the player can die.

The game began years ago as a time-waster for my classmates, who liked it so much they encouraged me to expand it.
We are all the sum of our tears. Too little and the ground is not fertile, and nothing can grow there. Too much, and the best of us is washed away.
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