USS Triumphant wrote:
BTW - I'm still a Lieutenant in the game with my original ship, so when I ended up running that Ambassador-class Enterprise, the number of crew options floored me. Is there a way to automate some of that (like tell Crewperson A to use their ability every time it comes back available if we're in combat) or have you found that you have just adapted to be able to manage all of that as the game has progressed?
Your crew will use their abilities during battle, but perhaps not as fast as you like. Put the critical ones you need to where you can punch them yourself. I haven't tried the suggestion from SilentP, but will check it out next time.
I need to find someone that calculated all the rotations/cooldowns and got it down to a science. :-)