The Mirrorball Man wrote:
In order to be creative, you have to break things, to kill your darlings, to betray what has come before. Loyalty is the last thing I want in a director (or any artist).
I'm inclined to agree. Treating STAR TREK (or anything) with too much reverence sounds like a recipe for creative stagnation. You want to have fun with the toys, not turn them into sacred cows.