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Old January 10 2013, 06:40 AM   #537
Owain Taggart
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Location: Northern Ontario, Canada
Re: Star Wars: The Old Republic anticipation thread.

Reverend wrote: View Post
Owain Taggart wrote: View Post
Reverend wrote: View Post
I'm not sure that it's worth buying med probes. unless I misunderstand they're consumable, so once you use them all have to buy more...with actual money. I wouldn't mind if it was in-game currency and you could spend real money to expand your capacity, but paying to not respawn 500+ meters away? No thanks.

Right, but I can definitely see them mostly being used during instances, as it's a pain to die during an instance and having to get all the way back to it, sometimes with the mobs inside having resetted. Or like the bug that I've experienced earlier where dying and being sent back to the spawn point had caused the quest to be unable to proceed further. And I still haven't beat that quest due to the bug making it all that much harder since I've had to reset it. I'd only be using those probes during instances.
Of course it's a pain, but it's an artificially imposed one. As I've said since F2P was announced, I don't mind them charging for access to better gear, more social events, etc, but to gimp the gameplay mechanics with the express intent on gouging would be customers is a pretty shady business tactic.
That I can definitely agree with. It's a situation they could improve on, but I doubt it since this is EA we're talking about. There was even one situation on Alderaan, where dying during one mission had spawned me in an area I had never been in before, quite far away from the last spawn point. The heck? It's almost like they did that on purpose to get people to buy probes.
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