Mr. Adventure wrote:
The little Tomb Raider I've played never struck me as open world. Are the later games that way?
No, not open world like Skyrim or Fallout 3, but it does have large open areas around which you a free to investigate in your own time to discover hidden secrets and figure out how to open the way to the next area.
From what I've seen of Uncharted, the areas are *much* more linear. Indeed, to me it felt very overly scripted, almost like an old rail shooter.
They're linear, sure, but then so were the Tomb Raider games. Uncharted just perfected on the formula and while I admit they aren't as open, there are some really nice areas that have the feel of being open, plus there's lots of treasure to collect just like Tomb Raider. I'd describe Uncharted to be like an action movie with intricate setpieces with some puzzle solving thrown in. Uncharted 2 for example felt like a good James Bond/Indy mashup.