Mr. Adventure wrote:
The little Tomb Raider I've played never struck me as open world. Are the later games that way?
No, not open world like Skyrim or Fallout 3, but it does have large open areas around which you a free to investigate in your own time to discover hidden secrets and figure out how to open the way to the next area.
From what I've seen of Uncharted, the areas are *much* more linear. Indeed, to me it felt very overly scripted, almost like an old rail shooter.