Actually, right now I've got a problem working out the fin rotations - check your email when you have a chance. The different coordinate systems between LW and MAX - along with the fact that LW uses one nomenclature for positioning and a different
one for rotation - is kicking my butt.
Did you have texture maps for the warning signs, et al? I got one for the ship's name (and actually modeled the name and the hull number as part of the mesh using the same font).