I haven't matched the CG set to the model at this point, no. I may do that soon.
I also haven't turned the model over to NEO yet - I did the conversion and I'm working on the textures and basic rigging. I'll probably give Michael a copy of the mesh in the next week, so he can start laying out a couple of shots we want soon - that won't be a completely finished model, but he can work with it in LW Layout (the rendering and animating part of the program) while I try to finish up.
At around half a million polygons I can guarantee that there's not going to be a poly count problem. It's rendering fine on my desktop, which is scarcely a power machine.