Circular rooms often confound perspective. The radial lines on the ceiling are maybe contributing to that.
Lay in a few figures farther back in the room and see if that helps.
I'm not worried about atmosphere and all that if we're going to be using a 3D model rather than a matte painting.
One nitpick: lose the green on the dials. There's no green on this ship.
Two other things. The viewer's eye is going to be drawn to movement, i.e. the actors, or—in a busy environment like this—into anything that reads as negative (empty) space.
I'd suggest dimming the light on the ceiling beams and to let the foreground gizmo the console is hooked to either fall into shadow or put darker colors on it.