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Re: Kerbal Space Program
Anyone know if the developers plan to implement a multibody gravity simulation? From what I can tell, they currently use 2-body solutions and bounded domains of gravitation influence for calculating spacecraft trajectories - so there are no gravitational slingshots and no Lagrange points in the Kerbol system. One might have thought that they could have implemented a restricted 3-body or a perturbation-based algorithm.
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"It is a lonely life, the way of the necromancer... oh, yes. Lacrimae Mundi - the tears of the world."
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