Re: Kerbal Space Program
Anyone know if the developers plan to implement a multibody gravity simulation? From what I can tell, they currently use 2-body solutions and bounded domains of gravitation influence for calculating spacecraft trajectories - so there are no gravitational slingshots and no Lagrange points in the Kerbol system. One might have thought that they could have implemented a restricted 3-body or a perturbation-based algorithm.
"After a time, you may find that having is not so pleasing a thing, after all, as wanting. It is not logical, but it is often true." -- Spock -- Flip flap!