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Old December 10 2012, 09:15 PM   #36
sojourner's Avatar
Location: I'm at WKRP
Re: Kerbal Space Program

Asbo Zaprudder wrote: View Post

You can't swap capsules without rebuilding the whole damn rocket - that's my main beef with the interface. I'd like to have a set of, say, three basic launch vehicle configurations, and a larger number of payload types. ***
Get Payloader. It's great.

I have pretty much 100% monopropellant and I'm aware of the mode toggle (R) between rotational/lateral controls. In fact, sometimes the jets fire, most times they don't. Sometimes I even get lateral movement from QWEASD and rotational from IHJKLN without mode switching. Sometimes the jets fire on the other damn spacecraft. I think I'll try reinstalling or maybe wait for the update.
I've seen the bug were the ship stops responding. A work around I have found for it is to go to the tracking station and then assume control of the ship again from there. Seems to re-initilize whatever the bug is.

My rocket of choice right now uses 9 LV-t30 engines clustered under one of the big orange jumbo tanks as the core and then I asparagus crossfeed 6 of those cores around the central core. 63 Engines firing at once! Most launches the central core makes orbit with a full load of fuel plus whatever payload I have thrown on top. The last launch I tried using this vehicle managed to put up 15 of the hitchhiker pods and the various equipment needed to hold it all together and keep it powered and maneuverable.
Baby, you and me were never meant to be, just maybe think of me once in a while...
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