Re: Kerbal Space Program
The game still seems quite buggy to me (version 0.18.1). Editing your vehicles in the VAB often suffers from weird glitches and other annoyances. Currently, I'm struggling to understand why all my RCS thrusters now stop working when I'm less than 50m from the target with which I want to dock. It's also a pain that vehicle design is centred around capsules - it would be much better to be able to design lift vehicles and payloads separately and then mate them in the VAB. I'd also like to be able to choose the crew complement - I don't necessarily want a vehicle to be manned (kerballed?) on a shake-down flight.
Anyway, I'm sure most of these bugs will get sorted out. Looking good...
"After a time, you may find that having is not so pleasing a thing, after all, as wanting. It is not logical, but it is often true." -- Spock -- Flip flap!