Another thing about modern movies that, I believe, went against the kind of story telling that I saw in earlier films and in the episodes was the structure of the films. In the past decade, mainstream films have evolved to becoming more like video games. Play Call of Duty: Black Ops II or Halo 4, and you might understand what I am saying.
Games are divided into levels. Exposition for these levels was kept at a minimum. Character motivation and background are ancillary to the storytelling which emphasized large scale threats and action set-pieces which move the plot forward. There weren't many games produced nowadays that will delve into philosophical or metaphysical themes for these require time to develop throughout the game. The last game I played that delved into a philosophy - Ayn Rand's Objectivism - was Bioshock, a game from 2007.
So, for next year, there will be a video game for the New Star Trek which will connect the first film with the second. Then, there will be a film which will probably run like a live-action video game.
Personally, I like some of the films from the past, but then again, I grew up in another time when there wasn't the type of synergy that wasn't prevalent today where video games act as promotions for the films. I interpret what Hollywood was doing with this film was that the people involved believe that fans who will buy a video game will expect to see a film that was like a video game.
There won't be another Star Trek IV or Insurrection, which delved into philosophical questions or took the time to develop the stories in between action set-pieces.
I think what was happening in the past decade, and will accelerate in the future, was that films were competing against video games for the attention of the coveted teen and young adult demographic. This happened before, in the 1950's, when films were competing against TV, and had to adapt.