Owain Taggart wrote:

Oh, I never played much Quake, so it might have had that setup too, though I thought I remembered it still used the arrow keys and shift setup.
I still remember Unreal and thought that was one of the things it did really well.
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I'm not sure if the arrows were the default for Quake either which leads me to think either Unreal or DN3d and I just carried on from there as I played them all roughly at the same time.
DN3d has a good case for me having gone to WASD as more keys were within reach over the arrows and I seem to remember needing a lot more buttons with that one.