Owain Taggart wrote:
Oh, I never played much Quake, so it might have had that setup too, though I thought I remembered it still used the arrow keys and shift setup.
I still remember Unreal and thought that was one of the things it did really well.
I'm not sure if the arrows were the default for Quake either which leads me to think either Unreal or DN3d and I just carried on from there as I played them all roughly at the same time.
DN3d has a good case for me having gone to WASD as more keys were within reach over the arrows and I seem to remember needing a lot more buttons with that one.