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Old November 15 2012, 12:55 PM   #2778
Scout101
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Location: Rhode Island, USA
Re: Star Trek Online Discussion Thread (now free to play!)

I didn't say it took very long. I said it was boring as hell. ZERO strategy, no teamwork, just rush in, slam the spacebar for a minute or two, collect DIL.

Again, it's not that the new required farming is hard, it's that it's mind-numbingly boring. And I have no interest in playing it...

As for the New Romulus stuff? Kinda symptomatic of Cryptic's overall issue: visually, it's very nice. They've created a nice little adventure planet setting. But they didn't create any adventures to HAVE on the planet. Scan 5 of x, encourage Y number of workers to stop being lazy shits, go over there and click "f" 5 times. It's just grindy little mini-games, but no reason behind it, or much fun in it. They like to play with the systems, but have abandoned the gameplay portion, the reason to DO the things. It's just another new currency, grindfests to collect it 10 marks at a time, and then a massive sink to drop them in. Despite an obvious amount of work that went into it, I just don't see the point. Ran around for a couple hours there, and pretty much already had enough.

They did the same thing with Bajor. Created a great map, beautiful scenery. And then just put a couple tiny grind games in there and abandoned it. When was the last time you were there? They spend all this time on it, and it's wasted because they can't figure out how to make them ENGAGING. Just nice scenery or 'click f 5 times' missions.

They also can't seem to just TWEAK anything. They go in for wholesale changes to the entire system. If they weren't happy with DIL rates, could have tried adjusting things, more here, little less there, see what happens. Instead, they nuke the most popular ones (to the point where the backlash already has them reversing course), attach the big rewards to garbage missions that no one plays anymore (not because of the rewards, but because they are boring, awful missions), nuke several currencies (again), create whole new ones (screwing everyone yet again on the conversion rates), etc. Can't even make sense of half of what they changed. Even little stuff, like visual items like the PVE queue screen. Awful, muddled mess. What was wrong with that one? Or knowing roughly how many people were in the queue, whether it was worth signing up in the first place.
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Last edited by Scout101; November 15 2012 at 01:05 PM.
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