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Old November 13 2012, 06:16 PM   #1045
Gep Malakai
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Re: Star Ship Polaris

Lightwave doesn't have per-vertex smoothing groups. The smoothing angle is tied to the material and is controlled from the same panel as other material properties like specularity and color. The only way to have two different normal angles on adjacent geometry is to assign two different materials to it, alas.

It's one of the few areas where Lightwave is notably inferior to other 3D packages.
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