Update time! I believe I have all the geometry done & I'm starting to break out the different shaders. None of the colors are final at this point, but this is sort of the way the work flow between SolidWorks & Keyshot works.
BTW, I don't have any texture maps at this point (bump or displacement). The fluting at the rear of the nacelles is modeled & patterned geometry.
Any & all comments, nitpicks, etc. are welcome!