I wanted to open a thread to document my progress on an Intrepid class starship. Of course, I'm using Voyager heavily for reference.
Note that I'm not going for a 100% accurate reproduction, though I usually like to get as close as I can. Mostly I think it's a really interesting design, and I thought it would be fun to hone my skills with it.
My weapon of choice is 3D Studio Max. I'm doing a game asset workflow, so I'll be making a high poly model that will be used for texture baking. Those textures will then be applied to a low poly version of the same model.
For a little while there will be a very noticeable split down the middle, as I'm only working on one side and mirroring it.
Here are a few renders. Only a few hours into it so far.
Thanks for looking!