Owain Taggart wrote:
Robert Maxwell wrote:
They can be "intelligent" without being "conscious."
Exactly. It's all about following a set of rules. And in the case of the Turing Test, they're following the rules closely enough to be able to pass as human. Or more precisely, the bots have been programmed to behave more like a human would play, well enough. What I'd love to see are bots that evolve to the playstyles of different people in a game like this.
Genetic algorithms would probably be very helpful in this problem domain, especially since you've got lots of input to work with.
The "fitness" tests would be:
* What tactics allow the bot to survive the longest?
* What tactics allow the bot to rack up the most kills?
The trick would be balancing those goals.