apollo1984 wrote:

Whilst only part of a game what do people think of the Hazard suits seen in Star Trek: elite forces + elite forces 2.
It makes perfect sense for a computer game and would fit peoples idea of personal protection but would it look right/make sense on the show week in week out (though maybe in DS9 as they are in war time).
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The armor paneling is an obvious decision - I like not getting shot and killed. But there's some other groovy features;
-Eyepiece display, tied into suit systems and personal gear
-Built-in passive and active scanners
-EVA capability, with pressure helmet and optional thruster pack.
-Built-in medical aid systems (dermal regenerators and the like)
-The materials of the suit are laced with nanites that patch it up. When the suit gets jacked into a power terminal, the little guys can do their thing.
-"Mutliphasic wave generators", which prevent hostile transporter lock-ons.
There's also a portable transporter buffer, which is a novel way of explaining away the ability to carry eleventy billion different weapons in a universe-appropriate context, but I think it ubers transporter tech a bit much.