Evil Twin wrote:
When the game tells you that millions of humans are being harvested by the Reapers everyday and you're off having coffee with Liara at the cafe or shooting beer cans with Garrus, there's already a disconnect. Forcing this new narrative element onto the player in the third game - especially when she has already seen two human colonies (Eden Prime and Horizon) wiped out and basically brushed it off, it just seems awkwardly written at best.
I wonder how many humans died while I stood there listening to the Blasto 6: Partners in Crime
billboard in its entirety.
It's an RPG staple! You can spend hours arcade snowboarding while you should be heading to North Crater, searching for nuka-cola while the Enclave is gathering forces, etc. etc. It's weird, amusing, and I've honestly gotten kind of used to it.