Thread: Tron: Uprising
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Old July 6 2012, 10:39 PM   #63
Fleet Captain
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Re: Tron: Uprising

Christopher wrote: View Post
I have noticed the body proportion issue, but it's only really apparent when the camera is at flat angles to the character, like the end shot with Paige playing her instrument. When the camera is angled up or down at a female character, the proportions even out a bit. It's fairly obvious that the CGI meshes for the bodies were made to look good from certain angles (most likely to make the action shots look good), but as a result, the characters look terrible if not captured from the optimal angles... .
As I said, I found it most noticeable when the characters were moving. In conventional, 2D animation, the artists can squash and stretch a distorted character design as needed to produce whatever movement they want. But these are 3D models, essentially virtual marionettes being moved around into different poses with the proportions staying constant, and the abnormally long legs, wasp waists, and outthrust buttocks of this show's female bodies result in unnatural and unwieldy movements.

I suppose the male characters' legs are somewhat elongated too, but their torsos are big and long enough, and their waists and hips close enough to normal proportions, that their movements aren't as unnatural.
I'm not really seeing what you're talking about, but I'm willing to take your word for it. I think we can both agree that the body style they've chosen isn't the best (personally, I find they look a bit like Slenderman). To be honest, I'm not that bothered by the character designs (lord knows I've seen worse in anime and cartoons), but it is probably the biggest blemish on the fantastic art design this series has.
A business man and engineer discuss how to launch a communications satellite in the 1960s:
Biz Dev Guy: Your communications satellite has to be the size, shape, and weight of a hydrogen bomb.
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