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Old June 27 2012, 02:38 PM   #2011
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

JRS wrote: View Post
The fact that they have not even released an exact date when the Season 6 will come out does still worry me a bit.
Another example that things are not (yet) alright at Cryptic.
Software Development Rule #1: Whatever schedules you have planned is only valid on the day you planned the schedule. Quite simply, there is no way to foresee complications that can occur when you try to add new stuff to an already huge software system.

I know City of Heroes and Champs Online already have a similar Superbase system. Modifying the Suberbase system to create Fleet base is a natural low hanging fruit that the STO team can bring to STO. To convert superbase to fleetbase in 6 months is a challenging but not impossible schedule IF the team did not try to be too fanciful and pack too many new features into the fleetbase system. Anyway, its Software Engineering 101 to categorize each new feature as absolutely required, good to have or nice to have. If the project is behind schedule, the good to haves and nice to haves can be cut from the schedule.

My guess is, the fleetbase system is nearly complete but requires a few devs from the core engine team to help with the finishing touches.

JRS wrote: View Post
However, the basic problem still remains - the team's hands are still tied even after Season 6 is launched as they will have to worry about Season 7 which is scheduled for end of the year. Very likely, this 80-20 split will continue for the rest of the year.
You mentioned City of Heroes in your earlier post..it makes me sometimes wish that the people who run that game would also run STO(They do not seem to have trouble of making meaningful and even fresh content to that game, even though the game is years old already..)
Most MMO devs agree that a new MMO requires a development time of three to four years. City of Heroes had close to five years of development time and as a result was launched as a very well polished game. Cryptic only started working on STO largely from scratch in July 2008 and the game was launched in February 2010. That is HALF the required time and part of the reason why I did not start playing STO from day one despite being a hardcore trekkie and MMO player. STO was born prematurely and even today the lack of polish still shows.

Don't get me wrong, I think most of the blame lies with Paramount and Atari in forcing STO to launch prematurely. In fact, I think Cryptic has done an amazing job in churning out so much content in just 1.5 years.
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