took 3 months? That
was 1.9GB? Don't get me wrong, it was an improvement, but I was expecting more considering the size of the thing. Firstly, why did we have to play from the Cerberus base mission when all the additions (that I noticed, at least) were from the conduit run on? It took me almost four hours to get to that point because it has been a while since I played and I didn't remember the controls.
This new version makes it even more clear to me that the star child is a crazy AI with a few important screws loose. The moment it mentioned killing its creators and turning them into Reapers, I realised that destroy was the way to go once again. That thing and its creations are the genocidal remnant of a short-sighted civilization that put their trust in a computer in order to end a war, and it paid back that trust by turning them into a thick organic mulch that fly around the galaxy in giant metal squids. You can't get much more crazy than that. The Catalyst needed to die, and though it sucks that the countless civilizations that the Reapers absorbed will be lost for eternity, it's time for the galaxy to send this abominable construct and its toys to the ash heap of history.
We'll keep its mass relays though, those things are pretty rad.
EDI apparently dies in the destroy ending now (she not at the "funeral"), which is sad, but it's what she would have wanted. I got the breath scene, which I don't understand. I thought you needed 3100 EMS to get that and I only had 2998. That's annoying, I wanted Shep to die.
Oh well, in my mind that was his last breath and he's in Turian heaven, waiting at the bar...
Actually, I did get one final brief goodbye with Garrus as he boarded the Normandy, which was nice.