What I'm doing here is just experimenting with the overall look, I'm not actually texturing the model. This is in preparation for some paintovers I plan to do as a guide to the people who will
be doing the texturing.
I agree the gloss is probably a bit high, especially for animation. What looks good in stills often winds up to be overly shiny and distracting in motion. Also, the materials used to accomplish that effect come with some pretty high rendering overhead and glossy reflections may not be used at all in the end product, especially since they don't add much in a realistic space environment. That work will be done in Lightwave, which I assume has similar capabilities but probably at similar cost in render time.