I much prefer this to the kitchen floor tile look of most spaceship textures. What's the point in making a ship out of plates 4 feet across?
I just don't see the point in rendering a model so that the planes/polys it is actually made up of are smoothed out of existence, only to then apply a texture to make that now smooth surface look like it's made out of individual polygonal plates anyway. WTF? Seems that the more realistic approach to "plating" a model, would be by subtly varying the materials properties of individual polys, (or groups of polys) to accentuate them, rather than trying to hide them.