I'm glad they've finally added XP for mining minerals and ores, because for a game that's predominantly about mining and building, having an XP/enchanting system solely based on combat was silly. It still needs balancing, but I think they're on the right track.
The new jungle temples are good, they remind me of Canopy Carnage, but they still need to make the loot more valuable. A handful of diamonds and iron ingots aren't to be sniffed at, but enchanted tools and armour would be more appropriate and RPG-like.
Yeah, I thought that was kind of funny because I just
put a mod in place on the server to do the same thing. Guess we won't have to keep it for very long...