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Old May 16 2012, 05:28 PM   #1862
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Re: Star Trek Online Discussion Thread (now free to play!)

Scout101 wrote: View Post
SilentP wrote: View Post
Scout101 wrote: View Post
PVE is really it at end game right now, and they can't tank or DPS, so kinda not worth having around. Not much they can add that the other two can't do, Cryptic missed the boat on making that class useful.
Would you mind clarifying what you mean about by 'PVE is really it at end game'?
I mean they haven't developed much of anything for you to DO at endgame, and the PvP is awful, so unless you just wanna keep rerunning the episodes, PvE (specifically STFs mostly) are pretty much all you have to do, and gear up for.
Sorry, was somehow thinking your comment about PVE was tied into Sci ships when you wrote it (my mistake).

Sure, with the regular mission episodes, and to a point. The STFs, though, are timed, and DPS is really the key there. Or, at the very least, tanking and threat control so that the DPS guys can just pound away without getting shot at.
As has been mentioned before, it doesn't matter what your ship's DPS is, if your ships keep blowing up, that's precious seconds spent respawning and getting back into the fray.

Thought you couldn't do the STFs until you hit Lvl 50?
Seems to be when you hit Rear Admiral Upper Half, you can do the normal difficulty STFs.

Have done a couple of STFs with said character, and I find the ability to keep my allies going while shutting down enemy ships invaluable. While the damage output isn't quite as high as my cruiser, I'm still enjoying it.
Not saying it might not be fun to play, and that there aren't uses, just saying that having a SCI show up in your STF group means your odds of winning (or getting the optional, at least) likely just went down. Every second counts, and if you can't put out damage, or absorb it so others can, you're not helping much. You basically just hope that you're the only one, otherwise you end up in an all-SCI group, and are almost definitely not gonna make it in time.
Been the only TAC in a group a few times (once with FOUR SCI ships!), and while they were all decent players, they just didn't have the guns to actually accomplish the mission in time. Cool in a support role, but you're basically dependent on the rest of the team, so not a huge help. If you don't get any TAC to support, you don't make it.
I'll be honest, I've only ever seen one instance where Sci ships/characters were in the majority. While in some cases, having the majority as Sci might be a hindrance, I think having a majority of anyone particular class can be a problem. In some cases, a Sci character can make it easier to make sure those optionals are easier to attain. For example, in Infected, using a combination of Gravity Well and Photonic Shockwave to keep the Nanite ships away from the Nanite Transformers etc.

While I haven't done much leveling with my Tac/Escort character (only up to Commander levels), but generally I don't seem it has the resilience I like in a ship. Maybe when I get to higher levels with it, I'll find the alpha strike capability of the ship will win me over.
i didn't really use it until i hit max level, for mostly that reason. The cruiser could take a lot more pounding while I learned to play, and made it easier. Tried an escort once or twice, but i was still flying it and gearing it like a cruiser, so it was sacrificing the ability to tank, and not taking advantage of the offensive ability correctly. Once I smoothed out my build, and had the character spec'ed right, it got a lot easier. Still can't take the pounding I can when i move over to my Gal-X, but generally the bad guys aren't still around to TRY and pound me once I've made a pass or two.
I'll level up my Tac/Escort, and see if it wins me over. To be honest, I have a feeling that my general play style favours slugging it out with the enemy and acting as tank/support rather than pure damage, so this might be my personal bias speaking in general.

Plus, after flying the escort for a bit, i can't stand the inability to turn in a cruiser. the Oddy mission to pick up the new ship was absolutely brutal. gotta make a 12-point turn to get out of spacedock, and need about 3 solar systems to complete a turn...
Can't argue with the cruiser turn rate Even with RCS Accelerator, most cruisers are laborious to get to turn. It's one of the things I like about Klingon cruisers, much more agile, even if not Escort level.
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