4 INT. DS9 - PROMENADE
Morning on the Promenade, as officers and civilians and random aliens head to work. Morning services are letting out at the Shrine, and the jumja kiosk is just opening, but Quark’s Bar is already bustling with the breakfast crowd.
ETANA KOL and KRISTEN RICHTER walk together out of Quark’s after breakfast, hand-in-hand and perfectly content.
Ah, good old bacon and eggs
for breakfast. Nothing like
it. Even if it is replicated.
If you say so. I still think
it’s foul stuff.
That’s because you’re a heathen
who wouldn’t know good food if
it slapped her about the face.
It’s all just cute couple-y banter. They pause outside the Infirmary, and lean in for a quick kiss.
See you later, yeah?
Yep. Gotta get that paperwork
finished, but then the joy of
mid-shift is mine to possess.
Another quick peck, and Etana heads off. Richter watches her go with a smile, then turns to enter the Infirmary.
5 INT. DS9 - INFIRMARY
Richter enters to find SIMON TARSES working, scanning and cataloguing the contents of the pharmacy alcove.
Morning, Doctor Tarses.
Oh, hi Kristen. Sleep well?
Like a temeseen.
I have no idea what that is,
but I’ll assume it’s good.
With an amused pout, Richter heads off to start her work.
6 INT. DS9 – HABITAT RING CORRIDOR
TARAN’ATAR walks along the corridor, alone. The civilians and officers he passes on the way are getting used to his being around, but they still keep a wary eye, just in case. He reaches his quarters and the door opens...
7 INT. DS9 – TARAN’ATAR’S QUARTERS
...and he enters. The instant he does, he knows something is wrong. The door closes, and he drops into a fighting stance, his senses reaching out to detect the problem.
Then Admiral BATANIDES emerges from the bedroom. Small and gentle, nothing to a Jem’Hadar. But she smiles confidently.
Ambassador. A pleasure to meet
you at last.
Who are you? And why are you
in my quarters?
My name is Marta. And... it’s
about time we had a talk.
Taran’atar is wary, but he doesn’t attack. He finds himself intrigued as to what this strange woman might say.
8 INT. DS9 – QUARK’S BAR
Busy with breakfast eaters and pleasant chatter. QUARK himself stands behind the bar. He’s watching across the other side of the room, where Major CENN is eating at a table. TREIR strolls up to check if he needs anything else, and by the look on Cenn’s face, all he needs is Treir. Quark rolls his eyes and chuckles. Not a chance.
There’s the beep of an incoming communication, and Quark turns away to his comm panel. He presses a few keys.
Welcome to Quark’s Bar, Grill,
Embassy, Gaming Hall and Holo-
suite Arcade. Ambassador Quark
at your service. Please state
the nature of the catering
Uncle, it’s me... Nog. I’m up
in Holosuite Three. Could you
come up here a minute?
I’m busy, Nog. Can it wait?
Taran’atar tore a hole in the
wall again. I need your thumb
print to authorise the repairs.
It’ll take five seconds.
Fine. Treir can handle things
for five seconds, I guess.
He stabs the comm to close, and mutters under his breath.
That damn Jem’Hadar. Who’d have
thought I’d ever miss Worf?
With a humph, he heads out from the bar and up the spiral staircase to the holosuites.
9 INT. DS9 – QUARK’S BAR, HOLOSUITE CORRIDOR
Quark stomps along, reaches the holosuite, enters...
10 INT. DS9 – HOLOSUITE
...and finds a bare holosuite grid. He walks in a few steps, turns with an exasperated sigh. Nog is not here.
Nog! Stop screwing around! I
told you I’m busy. ...Nog!
The door opens again, and EZRI DAX enters.
Hey, Quark. What’s up?
What’s “up” ? What’s up is that
my nephew has decided to waste
my time with stupid games...
...that do not befit the
dignity of a Starfleet officer!
There’s no response. Dax looks at him, mystified.
No, I mean, what did you want
to see me about?
I didn’t want to see you about
anything. I’m here to see Nog.
The door opens again, and PRYNN TENMEI rushes in.
Okay, I’m here! Nobody panic,
everything’s under control.
What’s the big crisis?
Dax looks at her, confused. Back to Quark. Back to Prynn.
There is no crisis. Is there?
Well, there was two minutes ago,
when you called me up over the
comm and said, “Come to Holo-
suite Three, we have a crisis.”
I never called you, Prynn.
Uh, yeah, you did. Two minutes
No, I didn’t. Quark called me up
here to meet me in private and
talk about something. Wouldn’t
tell me what.
And I got a call from Nog, he
needed me to authorise repairs.
Nog’s in Ops.
They all look between themselves, baffled and increasingly worried. What is going on here?
Okay, forget this. Somebody’s
playing games with us.
Just as she turns to leave again, the holosuite door slams shut. The lights go out. It’s almost completely dark.
What the –
Dax to Kira. What’s going on?
Three Cardassian transporter signals suddenly light up the room. Dax, Quark and Prynn look to each other in alarm, scared and surprised, as all three dissolve in the golden swirling beams. Holosuite Three is left empty.
11 EXT. SPACE – EARTH ORBIT
Bright and gleaming blue, Earth’s surface looks peaceful and harmless. The mushroom Space Station is in orbit, and various Starfleet ships and freighters move back and forth.
12 INT. COLE’S APARTMENT – LIVING ROOM
The wood-panelled, leather sofa’d lounge, as seen in 10x15 “I Will Survive.” The room is unoccupied, the fire unlit.
The large double door creaks open, and Bashir pokes his head in. Scans the room visually, just to make sure. He nods and opens the door further, letting Vaughn and Ro in with him. Ro carefully closes the door behind them.
I still don’t like this. Cole is
the director of Section 31. Or
one of the directors at least.
He wouldn’t disappear like this
unless he was on a mission.
Might be nothing to do with us.
It might... But do you really
think we’re that lucky?
Let’s just take the chance we’ve
been given. Even if it’s a trick,
we’ll never get a better one.
What are we looking for?
I don’t know. Sloan already told
me there’s no central store of
records or paper trail of what
Section 31 gets up to. It would
leave them open to exactly what
we’re trying to do. But we have
to try anyway. Check that book
shelf over there.
Ro does as Bashir says. Vaughn stands, pondering, thinking it all through. Bashir goes to the big painting over the fireplace, begins feeling along its edge. Maybe there’s a safe or something behind it.
Bashir finds a catch of some kind, and presses it. The painting seems to dissolve into thin air, via some kind of subtle transport beam. Behind it is a comm screen.
At the bottom of the screen is a flashing icon. Vaughn and Ro approach, curious. With a nod from Vaughn, Bashir pulls his sleeve over his hand and reaches with his cloth-covered finger to touch the icon. The screen comes to life...
...with a close-up image of Quark. The Ferengi is staring into the screen, eyes wide in panic, shaking, breathing in shallow gasps. He’s plainly terrified.
Quark? What the hell are -
Quark reacts in desperate hope to the familiar voice.
The image on the screen moves sideways, away from Quark. The next face in line is Dax. Just as scared as Quark, but controlling it better, and with a touch of righteous anger. Ro, Bashir and Vaughn share worried glances...
On screen, the image shifts sideways again, revealing the next face in line – Prynn. Vaughn’s eyes flare in fury. This is the worst possible thing someone could do to him.
The image shifts again, pulling back a little until we see all three side by side. They are standing ram-rod straight in a dark room, with no clear sign of what it is that has them so scared. But then a new figure steps into frame – L’Haan, wearing the all-black uniform of Section 31. She looks into the camera with infuriating calmness.
What have you done to them?
I have done nothing. Yet. Once
I leave this room it will flood
with radiation. The forcefields
that currently surround your...
friends... are strong enough to
protect them from the radiation.
They are not, however, strong
enough to protect them from
Vaughn, Bashir and Ro frown in confusion...
If your companions move more
than a matter of centimetres,
they will contact the fields.
This will cause the fields to
collapse... and expose them to
the radiation. The result will
be quite remarkably painful,
and in mere moments, fatal. I
believe I’ve made myself clear.
The signal drops, and the screen goes blank. Bashir and Ro both look to Vaughn for what to do next.
Vaughn tenses with renewed anger...
13 EXT. DEEP SPACE NINE
Sitting at rest, seemingly peaceful...
14 INT. DS9 – QUARTERS
Mister COLE sits calmly, with legs crossed, at a table. Quite relaxed and chummy.
Thank you for meeting with me.
I realise your time is valuable
right now, so I’ll try not to
take up too much of it.
Let me start by saying how very
helpful it’s been having you
here, keeping an eye on things
for me. I especially value the
reports you’ve submitted to me.
They’ve helped me more than you
know. And I know how difficult
it must have been to stay...
“invisible,” so to speak.
But there’s something more I
need you to do for me, if you
wouldn’t mind. You know I like
my agents to remain hands-off
whenever possible. But this is
something I’m afraid I can’t
do through my normal channels.
It’s a tiny thing, barely
noticeable. But you are in the
perfect position to help me.
... to reveal at last that he is talking to Etana Kol.
That’s alright, Mister Cole. I’m
happy to help however I can.
What do you need me to do?
Off Etana’s open, helpful face...
END OF ACT ONE