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Old May 12 2012, 01:46 AM   #212
Redfern
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Location: Georgia, USA
Re: The Art of Star Trek: Reanimated - The Sequel



The other week Ptrope pondered upon the DAZ forums how to depict the red insectoid sitting upon the council. I presented several examples, but this was the one he thought had the most potential. I'm not claiming Ptrope will use this particular solution. I'm jusr saying of the four ideas I presented, this was the onehe liked the best.

Oh, believe it or not, this is not a dedicated "monster" mesh as the other three were. This is an insanely extreme morph reshaping what started as a human male geometry. No, I didn't create it. A clever vendor calling himself Grotto made this set. However, I did modify it by combining other morphs, hiding selected body parts and aligning two partial instances of the figure to get the 4 arms depicted in the original animation cel.

Yes, this arrangement does have a pelvis and legs, but I staged it like this since that's all we saw of the "bug" in the cartoon.

Sincerely,

Bill
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