March 10 2012, 07:48 AM
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#983
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Rear Admiral
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Re: Mass Effect 3
So many people are complaining about the Mass Relays getting cooked. In no uncertain terms, I think that's crooked. Sure, they're the backbone of the setting, but that's the point. The Reapers put them there - they're the walls that keep us developing along a predetermined path (as well as the rest of the tech we use). After the big deal made of that in ME1, and the big deal made of self-determination and self-improvement, and making your own path in the second game (Legion/Geth Civilization, etc.), keeping the relays would be a cheap cop out to make sure the Mass Effect setting is mostly the way it was left. That the toys get put in the toy box, as it were. Defeating the Reapers isn't enough. Their designs need to be demolished, to make way for our own. For our future.
As for the endings themselves, each one is fitting, in a certain way. They do lack something of a coda. Seeing Joker and co. taking the first step into the brave new world that Shepard makes possible is a bit of a start, but everything is left on a cliffhanger. What happens to everyone? I can't help but wonder endlessly what happened to my whole squad, what happened to Hackett, or the fleets trapped in the Sol system, or dozens of other characters and places. It wrapped up too little maybe. That's really the only thing about the endings that left me feeling sour.
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