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Old February 23 2012, 06:08 PM   #151
Warped9
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Location: Brockville, Ontario, Canada
Re: Ray's TAS shuttlecraft...

I understand and thanks. I look forward to your progress.

I do understand about long term projects. My shuttlecraft drawings are an example. I go in spurts of intense work sessions and then droughts where little gets done. Real life interferes as well as not having a definitive deadline. I'm doing it for enjoyment. I can say that all the major drawing has been done to the point where I can get the designs rendered in 3D. But, of course, I still have to finish the interior views.

One day...

The current scoutship restart is going quite well so far. I've got the major hull section done except for the topmost component (where the forward viewport is set). After that it should go quickly because all that will remain are nacelles, landing struts and details...and of course colouring and registry markings.

What I've learned so far gives you a much better grasp in what is involved in cgi animation. It's all very well for people to say, "Oh, they can just whip it up in the computer and presto!" But, of course, that's not how it really works. You still have to design things and then painstakingly build them from scratch in the computer even if they are "only" mathematical constructs as opposed to physical models. I'd argue that a physical model could conceivably be constructed faster than in 3D. The distinction is that 3D models don't require actual materials. They simply require time: time to design and build the models and then lots of processing time to animate them.

Fortunately I'm dealing with relatively simple static models that might see limited animation.
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