USS Mariner wrote:
I wonder if Cryptic realizes that if they wanted to pull off something like Scout101's idea, all they'd really need is a set of client-side scripting that toggles DS9 and "war camp" access depending on mission completion. Hell, just make the war camp an "area" of DS9's map.
Its a lot more complicated than that. For example, there are foundry missions based on an unconquered DS9. Doing this would have broken all of those missions as the "normal" DS9 would not be accessible to players that have completed the FE.
Anyway, I had a lot of fun with the mission despite all the teething issues. Highlights:
- Amy Pond!
- Dipping and bopping around the docking pylons