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Old February 10 2012, 01:32 PM   #21
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Location: Wiesbaden, Germany
Re: STO: are starship phasers worth a darn?

Tribble puncher wrote: View Post
Ive been a casual player of sto for awhile, never really got hardcore into the game. so alot of the acronyms and such on various message boards, I have no Idea what they mean. So, with that said, I see alot of people talking about cannon weapons and how much "dps" they do, but what about us cruiser lovers? I have a level 22 engineer flying an excelsior, right now I have 4 mk 6 phaser arrays and 2 mk 5 photorp launchers equipped, I'm wanting to maximize this ships offensive capabilities and still be able to last in a fight. I like the turning radius of this ship but do not want to give up my 360 degree coverage. I want it all I guess, haha. Also, I'm at a loss as how to pick consoles that best complement each other...any help would be appreciated...
IMHO, phasers are good until endgame. Their ability to shutdown systems seems to work most of the time for my characters. A simple setup with phasers and photon or quantum torps will work well in PvE.

Having said that though, I give my characters other weapons based on their profession as they advance: Engineers get plasma beams/plasma torps, Science offficers get Tetryon beams/transphasic torps and Tactical get phaser or Antiproton cannons/quantum torps.

Doc Lee - Fed Sci / Rocketeer - Fed Engr / Garlyk - KDF Tac

Chief Engr/Sci, USS Vanguard
Starfleet International
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