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Old January 19 2012, 07:14 PM   #645
Santa Garrus
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Location: Either on the Normandy SR-2 or in the Sirius Sector Block
Re: Star Trek Online Discussion Thread (now free to play!)

Noname Given wrote: View Post
Methos wrote: View Post
so what would you guys recommend for my weapons layout stuff?

here's my current mess lol


1. retrofit forward phaser bank mk IV
2. Hargh'peng Torpedo launcher mark IV
3. Plasma beam array mk IV

Shields - Resiliant Shield Array Mk V

Aft Weapons

1. Photon Torpedo Launcher mk IV
2. Phaser Beam Array Mk IV
3. Phaser Turrent Mk IV

You think thats a good layout or does it need changing somehow?

I'd oput the Hargh'peng Torpedo in the rear; and also put it on autofire as any Boff Torpedo skills DO NOT affect or work with the Hargh'peng because of it's special proc (they did that for balance reasons.) The best things about the Hargh'peng are it's speed to target and the proc.

Also, I prefer Quantum Torpedoes over Photons as Torpedoes do the most damage directly to the hull (IE if the enemy has shields up when they hit - damage is reduced. Quantums are the fastest Torpedos (IE travel the fastest to the target); so once you have a shield down on an enemy - they have a better chance of getting there before the AI gets a shield facing back up.

Also, you want to get Mk VI versions of the weapons and gear as well as you're able to.
There's plenty of schools of thought on this.

I actually typically have only one torpedo launcher, in my fore weapons and everything else is a beam array. I do a lot of attacking from Starboard and Port. Also, it comes in really handy when a Heavy Plasma Torpedo or a minefield or a lot of small vessels or fighters are coming my way, combining a lot of beam arrays with the Fire at will ability and emergency power to weapons can be very powerful.

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