Re: City of Heroes (Freedom)
I played CoH at launch but have since stopped and I recently started playing Champions Online with a free-to-play account. Both games are made by largely the same company and share many common similarities. However, there are slight differences that make each game better in different areas.
City of Heroes tend to be more polished in terms of ease-of-play, graphics and freedom of choice (powersets, costumes and auras, hero/villain, mission types).
Champions Online on the other hand has more cohesive and interesting storylines as well as missions where you do interesting stuff. There is nothing in CoH that comes close to rivaling the stuff I've done in Champion Online's Adventure Packs and Comic Series missions. Another example is in CoH, you never get to play alongside their signature heroes like Statesman, Positron, etc.. whereas in Champions Online, I have both fought with AND fought against Defender, Witchcraft, Kinetik, etc..
I gave up on Champions Online. It was harder to get teams together than in COH/V.
True that, their Look For Group UI is so confusing that even though I have just hit max level, I still have not figured out how it works :P
Also, I find that the free archtypes are in general much, much weaker than the non-free archtypes. I initially tried a few non-free archtypes and had difficulty handling even single player missions. Then I paid for the Void archtype and now I find that I can sometimes even solo missions recommended for 5 players.
"The way I see it, every life is a pile of good things and bad things. The good things donít always soften the bad things, but vice versa, the bad things donít always spoil the good things and make them unimportant."