Current poly count is 315,446.
However, some of the most poly-heavy objects like the "sails" and the engine housings are still unoptimized Sub-D objects. As I freeze those and start cleaning them up, I can typically chop out anywhere from 25-50% of the polys. There are also a lot of polys in places that aren't visible that still need to be deleted, like the portions of the main saucer that are enclosed along the top and bottom edges.
Also, don't be misled by all those filleted edges. I'm using some smooth shading tricks to achieve that effect that don't require a lot of extra polys. It's nothing proprietary to 3ds Max, though, and should work exactly the same in Lightwave as long as the smoothing groups translate correctly.