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Old October 15 2011, 08:19 AM   #14
C.E. Evans
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Re: Embrace or Reject?: "Space as treated like an ocean.

Kegg wrote: View Post
C.E. Evans wrote: View Post
Realistically, ships should never be in visual range of one another during combat.
And here's the problem, no?

There's no compelling reason to ignore three dimensions besides laziness or the conveinence of visual short hand (if a starship is 'upside-down' that might feel a little disorienting)...
Which is actually a compelling enough reason for producers and directors to do so. While science nerds may like the idea of seeing "upside-down" ships, I would gather most viewers do not--unless it's for dramatic purposes, and Trek has done that on occasion, especially since TNG.
...and likewise, little reason for starships to bank and turn as if they're in an environment.
One reason I came up with is that it's to protect the crew from being smeared over the bulkheads because inertia dampers can only compensate for so much. Every starship probably can pivot on its axis, but it's not recommended at high velocities.
But if a starship battle is not something you can actually see, well, one either needs to rethink how to shoot starship battles in a manner that's dramatic, or fudge realism for the sake of an exciting image.
But isn't that exactly what they do? We hear them call out distances of ships being thousands of kilometers apart and yet we see them fit nicely on our television screens only a few inches apart.
Submarine only partially works here - ignoring that Star Trek has, of course, done this (the cloaking device began as a space analogy to submarines) any space fights where the ships aren't able to obscure vision of each other aren't going to be a lot like submarine battles.
Why wouldn't they be? If two ships aren't within visual range of one another, then they would have to be like submarine battles in which most of the action is inside the vessels. In that regard, the TOS episode "Balance of Terror" is probably one of the more realistic space battles filmed.
The same argument can usually be made for sound in space, although I liked Battlestar Galactica's semi-solution of hearing the sound from within a given fighter or starship.
It's the old case of dramatic necessity versus scientific accuracy. It can be argued that there's no music in space too.
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