Thread: Minecraft
View Single Post
Old October 13 2011, 03:06 PM   #1558
Robert Maxwell
Amphibious Admiral
 
Robert Maxwell's Avatar
 
Location: the bog
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Minecraft

I think the idea of "winning" would only come into play with the "Adventure" mode. (Not to be confused with the "Adventure Update," which was 1.8, I think?)

What we've been seeing is "Adventure Mode" created piecemeal: the NPC villages, the strongholds, the abandoned mineshafts, etc. As originally described by Notch, Adventure Mode would have you incapable of breaking/placing blocks. You would basically have a world to run around in and accomplish tasks. It makes a fair amount of sense that you would therefore start off in an NPC village, be given quests by the villagers, gradually build up weapons, armor, and experience, find and explore the strongholds, and your eventual goal would be to go to the End and kill a dragon.

That all makes sense from the perspective of a linear game. But it does make me wonder what purpose the End and dragons would serve in a traditional Survival game. There would be no point to building there if a dragon's just gonna wreck it, but it makes no sense for a Survival game to "end" just because you killed a dragon, either.

Hopefully the Mojang folks are working this out internally. It would be cool to have three different game modes: Classic, Survival, and Adventure. I've just never been convinced that a separate Adventure mode would really add much to the game, especially as it's just a single-player experience that takes away much of what makes Minecraft enjoyable (the mining and crafting!)
__________________
You wish you could move like this.
I has a blag.
Robert Maxwell is offline   Reply With Quote