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Old September 13 2011, 10:48 PM   #14
Borjis
Commodore
 
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Re: STTNG: A Final Unity.....on my phone!

change the memory to 16mb.

cycle way down on the cpu cycles until the audio stutter stops. (around 2600 cycles worked on my phone with a 1ghz snap dragon cpu)

thats about as good as it gets for now. It is slow and cumbersome...barely playable I'd say at this point. star trek 25th almost runs perfectly though.

on another note:
with scummvm these games I tried run flawlessly and I mean absolutely perfect:
Full Throttle
7th Guest
The Dig

I'm hoping the next release of aDosbox will squeeze more cpu power through. There's plenty of cpu cycles in these higher end smartphones to run these games well, as demonstrated through scummvm.

Last edited by Borjis; September 14 2011 at 07:10 PM.
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