Thread: Ringship 1701
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Old June 10 2011, 07:14 AM   #8
Psion
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Re: Ringship 1701

Cary L. Brown wrote: View Post
Psion wrote: View Post
Terrific comments. Sojourner, I think in fairness to Cary, the pursuit of the Golden Ratio is key to making it look good. But I'm just not sure how to apply it to starship design. Messing around with vertices in Blender is the closest I seem to be able to get.
I'm not a blender expert, but doesn't Blender allow for "parenting" and for revolved surfaces and the like? I'm pretty sure it does...

So,the "ring" and the "saucer" would just be sketched curves, rotated around a coordinate system. The secondary hull might need to be "sculpted" but the dish and the ring can be revolutions, can't they?

And if you do that, and if you make those as separate features, or even separate components in an assembly "scene"... you ought to be able to relocate them and scale them at ease.

Any Blender experts here want to give better pointers on this? I know how to do this with Maya or Lightwave, or with pretty much any CAD program... but I've barely toyed with Blender.
Cary, I keep gravitating to a saucer that's bigger than the ring, but I don't want to because, in my mind, that ring defines an outer diameter for a warp field. But when i make it that way, it just looks wrong. Maybe I'm intuiting the Golden Ratio here, but, like I said, I don't know how to actually apply it consciously to ship design.

EDIT TO ADD:

Alright, screw limit number 3. Cary and Sojourner are right. And I can justify things by assuming the warp coils in the ring make a double-lobed warp field that flares outward as it moves away from the ring -- allowing bigger shapes where necessary.
Sounds like a good plan!
Oh, it's not the functions in Blender that I'm having trouble with. I've been using that program since around 2000 and frequently jump in to help folks with the software. It's an issue of how to apply the Golden Ratio to a starship's shape that I can't get my head around. Anyway, I worked up a second model with better geometry and scaled the components a bit better:



sojourner wrote: View Post
Crap.

I thought I had an original idea here. That's why I hate mucking about with Trek these days, the mine has been heavily played out. I'm not gonna walk down a path already trodden, I'd rather go where no man has gone before.

Thanks for the contributions, guys. It made for a diverting ... evening. Now I think I'm going to wander off and find my scotch.

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