Terrific comments. Sojourner
, I think in fairness to Cary, the pursuit of the Golden Ratio is key to making it look good. But I'm just not sure how to apply it to starship design. Messing around with vertices in Blender is the closest I seem to be able to get.
, I keep gravitating to a saucer that's bigger than the ring, but I don't want to because, in my mind, that ring defines an outer diameter for a warp field. But when i make it that way, it just looks wrong. Maybe I'm intuiting the Golden Ratio here, but, like I said, I don't know how to actually apply it consciously to ship design.
EDIT TO ADD:
Alright, screw limit number 3. Cary and Sojourner are right. And I can justify things by assuming the warp coils in the ring make a double-lobed warp field that flares outward as it moves away from the ring -- allowing bigger shapes where necessary.