Shepard faces full-on bosses in the game’s story. Some are really huge. One part, you have to lure a Reaper up to a Thresher Maw so they can duke it out.
I certainly hope this makes more sense in the game than it does in the article.
I think there's going to be some difference in the size of certain reapers. If you've played Arrival and let the clock tick down
you get a flash of images from what looks like an early build of ME3, one of which looks like a small (and yet still colossal) reaper smashing and slicing it's way through the presidium. So that'd be about on par with a thresher maw.
Or, on the other hand, there's this
All I want to know is; will they let me wander around the cargo bay this time!? I know it's seriously petty but it honestly bugged me that there was a part of the ship I could see but not explore.
I can't really say I'm too worried. By this point, atleast when it comes to Mass Effect, I have complete faith in Bioware not to screw up their perfect hat trick. This is not something I've ever been able to say about any other game studio, but god help me, I'm 100% sure Mass Effect 3 will be a game of epic proportions and likely take GOTY.
Well I wouldn't go that far, but I agree, the odds of this being crap are decidedly slim. The only thing that concerns me is what feels like a relatively short development cycle and I worry that this is something imposed by EA to cash in on the success and acclaim of ME2 while people still remember it...you know, like how Dragon Age 2 was released only three quarters done and even that with some major short-cuts.
On the other hand, assuming they've been working on ME3 for at least a year and have as rumoured been using the DLC to prototype and test certain things they wanted to include in ME3 than perhaps it's not quite as bad as it seems.