The Mirrorball Man wrote:
Mass Effect 2
they did say they will be modifying this system to responds to the lack of role playing aspects that were the major criticism of ME2.
was all about role playing. What the game did not have, however, was the kind of tedious inventory micro-management that old-school CRPG fans claim they like.
I'm not familar with what is and isn't RPG but that would seem to fit the definition. I have to say I thought it was tedious at first but for some reason it made the game alot more replayable (along with other aspects) than ME2's upgrade system.
I think there is something about slowly progressing, advancing your skills incrementally and seeing the effect in game play, or getting more armor choices that made it more fun. I didn't have a desire to change outfit it ME2 because there was often no need to. That's not so in ME1. I learned very quickly that the right suit could keep you alive for just long enough to win. As a result I enjoyed the different styles they had while strictly avoiding anything that said Phoenix on the box.