Thread: Mass Effect 2
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Old March 31 2011, 10:11 AM   #1384
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Re: Mass Effect 2

It's better than letting the Reapers kill everyone and everything don't ya think?
It amounts to the same thing, only slower. It also leaves everyone isolated from everyone else and thus essentially defenceless. Besides, as has been made abundantly clear, the council doesn't believe in the Reaper threat. They've convinced themselves Sovereign was a Geth ship and the Reapers are a myth Saren used to control the Geth.

Think about that.
That was only after they arrived.
If you prevent them from arriving by shutting down the Relays then you've stopped them for an extended period of time.
Except they're already *in* the galaxy, were already close to one relay. who's to say they couldn't reactivate a relay once they're close enough? They built the things after all. And once they have one back on, then they can travel from one to another across the entire network. Shutting them all off only buys you however many months it takes them to get to the next closest relay.

That's why you build bigger fleets.
That Fleet only had one Dreadnought. The focus resources of an entire galaxy should be able to combat what ever resources the Reapers have. After all how do you expect to beat them in the ME3....

Isn't it a given that Shepard will be rallying all the forces of Galaxy?
Perhaps, but how exactly can you "rally the forces of the galaxy" if you've shut down the only means for them to travel and communicate over long distance? Besides, I think the only given is that defeating the Reapers won't depend on how much hardware Shepard can throw at them but in finding some old Prothean device that'll switch them all off or something. It's a role playing game, not an RTS.

It's a story they contrive any method they needed ut I speak of the known quantities of the story not the vague or the unknown.
But that's just it. There were quite clearly too much they didn't know to take such drastic action on very little information. Hell, they didn't even know for sure it was the Collectors until just *after* Shepard was brought back. Plus, as has been repeatedly stated, the relays were supposed to be indestructible.

But known of what you found was necessary to defeating the Reapers otherwise both Paragon and Renegade paths would have had at least something in common in gleaning tech but it didn't. Knowing what they were doing with the humans didn't help the goal at all. You didn't get a weapon to stop the Reapers or learn a vital weakness either....It was at best a stalling effort for the Paragon side.
It doesn't matter what they did or didn't find out. If they knew that ahead of time what they'd find then there wouldn't be any point in going now, would there? They didn't know, so they needed to find out what' they're up to and stop it if possible. For all they knew the Collectors were using the humans as slaves to build a new citadel and open it to darkspace. What you don't know can kill you.
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