Thread: Mass Effect 2
View Single Post
Old March 31 2011, 06:05 AM   #1383
Saquist
Commodore
 
Location: Starbase Houston
Re: Mass Effect 2

Skywalker wrote: View Post
They can't shut down the relays. Only the Reapers are able to control the entire relay network. Even if the Council races could shut down the relays, they never would because it would effectively destroy galactic civilization and commerce.
It's better than letting the Reapers kill everyone and everything don't ya think?

Reverend wrote: View Post
Plus of course, shutting down the entire relay network is exactly what the Reapers want to do. Remember the Protheans were defeated over the course of centuries, with the Reapers in control they effectively shattered their empire by isolating all of their population centres then systematically going after them one planet at a time.
Think about that.
That was only after they arrived.
If you prevent them from arriving by shutting down the Relays then you've stopped them for an extended period of time.
"Sending a fleet after them" makes about as much sense as launching a grape fruit at a freight train and would have be about as effective. As Hackett pointed out, it took multiple fleets to take down one Reaper and even then it was only momentarily vulnerable because Shepard destroyed it's avatar (quantum entanglement working both ways it seems.) If the Reapers move together in force (which is a fairly safe bet they do) then even if every warship in the galaxy swarmed them at once, they'd be a rapidly expanding dust cloud in about 5 seconds flat.
That's why you build bigger fleets.
That Fleet only had one Dreadnought. The focus resources of an entire galaxy should be able to combat what ever resources the Reapers have. After all how do you expect to beat them in the ME3....

Isn't it a given that Shepard will be rallying all the forces of Galaxy?

Aside from the points Skywalker raised, there's also the possibility that the Omega-4 relay may not have been the Collector's *only* means of reaching the terminus systems or citadel space.
It's a story they contrive any method they needed ut I speak of the known quantities of the story not the vague or the unknown.

Leaving aside the pesky technical impossibilities of shutting down a relay (already known to be unstable) and the mass genocide that would result in wiping out Omega's star system, including all the other Mass Relays, thus probably cutting off a sizeable chunk of territory from the rest of the galaxy...those issues aside, taking out the relay doesn't solve the bigger problem: a lack of solid information. The Illusive Man correctly surmised that if the Collectors were indeed agents for the Reapers then not only did they need to stop them from taking colonists, they needed to know what they were doing with them, why and at the same time try to find anything they can that might give them an edge over the Reapers. The best way to do all that is to follow the Collectors back to their point of origin, find what out what they can (the Normandy was after all built for stealth recon), sabotage their operation and get the hell out in one piece if possible...or die trying.
But known of what you found was necessary to defeating the Reapers otherwise both Paragon and Renegade paths would have had at least something in common in gleaning tech but it didn't. Knowing what they were doing with the humans didn't help the goal at all. You didn't get a weapon to stop the Reapers or learn a vital weakness either....It was at best a stalling effort for the Paragon side.
Saquist is offline   Reply With Quote