Rett Mikhal wrote:
Yes, Nethack is turned based. However the reason I suggested it is because of the head crushing depth it possesses. There's a phrase called "The DevTeam thinks of everything."
Okay. Thanks for your suggestion.
I'll consider some of those things, but they do sound best suited to turn based rpg where the player has time to manage an inventory and think about their options.
In contrast, the arcade game formula is something like 75% reflex + 25% working knowledge.