Owain Taggart wrote:
True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D.
I'd call that isometric.
What I meant by 3D was polygon/model based with 3D camera, which is something I don't do.
I think in general there's been a lot of disagreement over the meaning of 2D and 3D. The term 2.5D was invented to help, but it has ended up being applied to pretty much everything that occurred between Pong and WoW.
Right, and I agree. I think that it could done done using isometric perspective rather than 3D. I just wanted to make sure we were thinking about the same thing here
I think of 3D as something with a moveable camera. That helps with the distinction, as something isometric usually is static. And I agree about the term 2.5D. I remember early 3D shooters such as Duke Nukem 3D often got the term 2.5D applied to them because they technically weren't real 3D compared to what we got later on, and instead used tricks, so the term got muddied even further.