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Old December 28 2010, 03:48 PM   #23
Robert Maxwell
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Re: My Dungeon Game [work in progress]

One thing you could do as a halfway measure to procedural generation is to have a batch of fully human-designed level chunks and then have a generator mix and match them to build levels. That way, you can have the cleverness of human design while allowing for unexpected level arrangements. It seems like the best of both worlds although it would admittedly be a bit of a pain. You'd probably need rules to determine what kinds of chunks can be adjacent to each other and so forth.
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