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Old December 22 2010, 12:36 AM   #12
Brandonv
Fleet Captain
 
Re: My Dungeon Game [work in progress]

Jadzia wrote: View Post
Over half of the game projects I've started haven't been completed, simply because I begin to lose motivation if they drag on for longer than 2-3 weeks. Those that I've finished were finished within that time frame, so that's what I'm aiming for.
I haven't finished any of the game projects I have started, and I have been dabbling with game programming for over a year now.

I started off using Java 2D, then C++ with Dark GDK, and now XNA.

I'm using visual basic.

So far I have smooth scrolling, double buffering, running at a steady 60fps with my cpu in idle.
I tried doing some 2d game programing in Visual C# using Windows Forms, but I could never get double buffering to work right - everything flickered like crazy. That is why I ended up switching to XNA.
You can end up spending more time figuring out how game engines work (and don't work), than you take writing your own. For 2D projects anyway.
Yeah, I am just using XNA to do the basics, like drawing sprites, getting keyboard input, ect. Everything else, like collision detection, I am doing myself.
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